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Blowtorch

Quadbarrel – 1436

Acquire from: The Quadbarrel Blueprint required can be gotten from Doc Ernie. Crafting: Masterkey + Scrap Metal (x3) + Quadbarrell Blueprint = Quadbarrel Crafting level 3. Repair:  Scrap Metal (x3) / Blowtorch = Quadbarrel Quadbarrel ID 1436 Rarity Epic Type Shotgun Slots 6 Slots (3x2) Equip Secondary Hooks Sight • Tactical • Grip Defaults None

Ekho – 1382

Ekho Russian sniper rifle chambered in Ekho ammunition. Crafting 5 Metal Scrap +Blowtorch = Repaired Ekho (Requires level 1 Repair) 1 Ekho = 3 Metal Scrap Item ID 1382 Type Gun Rarity Legendary Weight 0.375kg Slots 10 (5x2) Equip Primary Range 300m Caliber Ranger Magazine ID 1384 (Ekho Magazine) Modes Safety • Semi Hooks Sight

Eaglefire – 4

Eaglefire American assault rifle chambered in Military ammunition. Crafting 4 Metal Scrap +Blowtorch = Repaired Eaglefire (Requires level 2 Repair) 1 Eaglefire = 3 Metal Scrap Item ID 4 Type Gun Rarity Rare Weight 0.4kg Slots 8 (4x2) Equip Primary Range 200m Caliber Military Magazine ID 6 (Military Magazine) Modes Safety • Semi Hooks Sight

Dragonfang – 132

Dragonfang American machine gun chambered in Dragonfang ammunition. Crafting 7 Metal Scrap +Blowtorch = Repaired Dragonfang (Requires level 2 Repair) 1 Dragonfang = 5 Metal Scrap Item ID 132 Type Gun Rarity Epic Weight 0.3kg Slots 10 (5x2) Equip Primary Range 175m Caliber Military Magazine ID 133 (Dragonfang Box) Modes Safety • Auto Hooks Sight

Desert Falcon – 488

Desert Falcon American cannon chambered in Desert Falcon ammunition. Crafting 5 Metal Scrap +Blowtorch = Repaired Desert Falcon(Requires level 2 Repair) 1 Desert Falcon = 3 Metal Scrap Item ID 488 Type Gun Rarity Epic Weight 0.35kg Slots 4 (2x2) Equip Secondary Range 125m Caliber Military Magazine ID 489 (Desert Falcon Magazine) Modes Safety •

Crossbow – 346

Crossbow Crossbow chambered in Arrows. Crafting 6 Metal Scrap +Blowtorch = Repaired Crossbow 1 Crossbow = 4 Metal Scrap Item ID 346 Type Gun Rarity Uncommon Weight 0.4kg Slots 8 (4x2) Equip Primary Range 200m Caliber Scrap Magazine ID 347 (Arrow) Modes Safety • Semi Hooks Sight • Tactical • Grip    

Calling Card – 1379

Calling Card Russian carbine chambered in Calling Card ammunition. Crafting 4 Metal Scrap +Blowtorch = Repaired Calling Card (Requires level 1 Repair) 1 Calling Card = Calling Card Item ID 1379 Type Gun Rarity Rare Weight 0.475kg Slots 6 (3x2) Equip Secondary Range 125m Caliber Ranger Magazine ID 1381 (Calling Card Magazine) Modes Safety •

Bulldog – 1369

Bulldog Israeli carbine chambered in Bulldog ammunition. Crafting 3 Metal Scrap +Blowtorch = Repaired Bulldog 1 Bulldog = 2 Metal Scrap Item ID 1369 Type Gun Rarity Rare Weight 0.35kg Slots 6 (3x2) Equip Secondary Range 90m Caliber Ranger Magazine ID 1371 (Bulldog Magazine) Modes Safety • Semi • Auto Hooks Sight • Grip •

Compound Bow – 367

Compound Bow Compound bow chambered in Arrows. Crafting 4 Metal Scrap +Blowtorch = Repaired Compound Bow 1 Compound Bow = 3 Metal Scrap Item ID 357 Type Gun Rarity Uncommon Weight 0.4kg Slots 8 (4x2) Equip Primary Range 200m Caliber Scrap Magazine ID 347 (Arrow) Modes Semi Hooks Sight • Tactical    

Bluntforce – 112

Bluntforce American shotgun chambered in 12 Gauge Shells. Crafting 4 Metal Scrap +Blowtorch = Repaired Bluntforce 1 Bluntforce = 3 Metal Scrap Item ID 112 Type Gun Rarity Rare Weight 0.45kg Slots 10 (5x2) Equip Primary Range 20m Caliber Shells Magazine ID 113 (12 Gauge Shells) Modes Safety • Semi Hooks Sight • Tactical •