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Safety • Semi

Shadowstalker Mk. II – 1441

Russia: Acquired from the end of the  Mk. II Puzzle see the video below   Shadowstalker Mk. II ID 1441 Rarity Mythical Type N/A Slots 10 Slots (5x2) Equip Primary Hooks Sight • Tactical • Grip Defaults Shadowstalker Mk. II Scope Firemodes Safety • Semi Range 300 meters • feet Firerate 3.3333333333333 RPS Durability 0%

Quadbarrel – 1436

Acquire from: The Quadbarrel Blueprint required can be gotten from Doc Ernie. Crafting: Masterkey + Scrap Metal (x3) + Quadbarrell Blueprint = Quadbarrel Crafting level 3. Repair:  Scrap Metal (x3) / Blowtorch = Quadbarrel Quadbarrel ID 1436 Rarity Epic Type Shotgun Slots 6 Slots (3x2) Equip Secondary Hooks Sight • Tactical • Grip Defaults None

Ekho – 1382

Ekho Russian sniper rifle chambered in Ekho ammunition. Crafting 5 Metal Scrap +Blowtorch = Repaired Ekho (Requires level 1 Repair) 1 Ekho = 3 Metal Scrap Item ID 1382 Type Gun Rarity Legendary Weight 0.375kg Slots 10 (5x2) Equip Primary Range 300m Caliber Ranger Magazine ID 1384 (Ekho Magazine) Modes Safety • Semi Hooks Sight

Eaglefire – 4

Eaglefire American assault rifle chambered in Military ammunition. Crafting 4 Metal Scrap +Blowtorch = Repaired Eaglefire (Requires level 2 Repair) 1 Eaglefire = 3 Metal Scrap Item ID 4 Type Gun Rarity Rare Weight 0.4kg Slots 8 (4x2) Equip Primary Range 200m Caliber Military Magazine ID 6 (Military Magazine) Modes Safety • Semi Hooks Sight

Colt – 97

Colt American pistol chambered in Colt ammunition. Overview The Colt is a civilian grade semi-automatic pistol in Unturned. It uses the Colt Magazine by default, which holds up to 7 rounds. The gun takes up 4 slots in the inventory. Acquirement The Colt can be found at Civilian and Guns areas on the PEI map.

Desert Falcon – 488

Desert Falcon American cannon chambered in Desert Falcon ammunition. Crafting 5 Metal Scrap +Blowtorch = Repaired Desert Falcon(Requires level 2 Repair) 1 Desert Falcon = 3 Metal Scrap Item ID 488 Type Gun Rarity Epic Weight 0.35kg Slots 4 (2x2) Equip Secondary Range 125m Caliber Military Magazine ID 489 (Desert Falcon Magazine) Modes Safety •

Crossbow – 346

Crossbow Crossbow chambered in Arrows. Crafting 6 Metal Scrap +Blowtorch = Repaired Crossbow 1 Crossbow = 4 Metal Scrap Item ID 346 Type Gun Rarity Uncommon Weight 0.4kg Slots 8 (4x2) Equip Primary Range 200m Caliber Scrap Magazine ID 347 (Arrow) Modes Safety • Semi Hooks Sight • Tactical • Grip    

Bluntforce – 112

Bluntforce American shotgun chambered in 12 Gauge Shells. Crafting 4 Metal Scrap +Blowtorch = Repaired Bluntforce 1 Bluntforce = 3 Metal Scrap Item ID 112 Type Gun Rarity Rare Weight 0.45kg Slots 10 (5x2) Equip Primary Range 20m Caliber Shells Magazine ID 113 (12 Gauge Shells) Modes Safety • Semi Hooks Sight • Tactical •

Avenger – 1021

Avenger Italian pistol chambered in Avenger ammunition. Crafting 3 Metal Scrap +Blowtorch = Repaired Avenger 1 Avenger = 2 Metal Scrap Item ID 1021 Type Gun Rarity Rare Weight 0.3kg Slots 4 (2x2) Equip Secondary Range 100m Caliber Military Magazine ID 1022 (Avenger Magazine) Modes Safety • Semi Hooks Tactical • Barrel    

Ace – 107

Ace American revolver chambered in Ace ammunition. Crafting 3 Metal Scrap +Blowtorch = Repaired Ace 1 Ace = 2 Metal Scrap Item ID 107 Type Gun Rarity Uncommon Weight 0.35kg Slots 4 (2x2) Equip Secondary Range 100m Caliber Civilian Magazine ID 108 (Ace Clip) Modes Safety • Semi Hooks Barrel